RPG Musings – Final Bosses and Murder Mysteries

I like twists and surprises in stories. On occasion, I even like when they’re completely out of left field with little to no lead up or foreshadowing (only if the twist is particularly brilliant (and even then not all the time (fickle, I know))). But lets be honest, in any truly good murder mystery, all of the information is available, just waiting for you to assemble the pieces yourself. It’s the poorly written story looking to provide amusement without understanding how that pulls a conclusion out of nowhere at the absolute last second. I’m talking to you, jRPGs.

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RPG Musings – Boring Combat

Well, it usually is. I mean, let’s be honest here, one of the most praised and loved RPGs ever starts with a bunch of fights that the only thing worth doing is holding down confirm to select attack. I bet you’re not even entirely sure which game I’m talking about. So lets stop for a moment and talk about the biggest opportunity in the entire RPG genre: combat.

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Table Tactics – Developing the World

When it first became clear that Table Tactics was going to be something beyond a FF Tactics clone, my first thought was “How can I justify tons of conflict without coming up with an insane number of specific issues or potential reasons to fight?” Really, that thought was the first cause that drove the entire setting creation. I’d like to think I’ve come quite a ways from that, but maybe I’m just blowing smoke.

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RPG Musings – Leveling

When I was younger, I thought that leveling was the best possible progression mechanic in games. It wasn’t about having time to amass the skill needed to progress further with limited lives/health, it was about grinding senselessly while talking to friends in person/online or watching TV (depends on if it was console or handheld). After ages of smashing my head against the wall that was the majority of games for the Sega Genesis and NES, this was about the best thing ever (full disclosure: depending on the genre I am aggressively mediocre at video games). Unfortunately, a lot of other people seemed to think the same thing, and now there’s no escaping leveling up.

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RPG Musings – Random Encounters

It’s important to note that I love jrpgs. They are likely my favorite genre in spite of their issues, and going by sheer number of hours, they are my home in the world of video games. That being said, there are issues, and places where jrpgs include game mechanics that are (to me, at least) just plain unfun. So lets talk about one of those mechanics: random encounters.

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