Hands down, Exalted is one of my favorite tabletop games. There’s a fantastic setting, all of the seeds for high adventure, and a system that often complements the feel of the world. As I’m sure you’ve guessed from the title of this post, it’s not just about the good times with Exalted. There are some serious issues with the way the rules are set up, especially in relation to having a fun time playing in the world of Exalted.
This is by no means a new idea, and the fellow credited with the creation of the GNS theory has since moved on to a different model called “The Big Model.” That being said, I find that the interplay of the three elements do a lot more to describe my role playing experiences and the rules that I’ve encountered than any other theory. So, how about we take a minute and talk about this theory.
Is it fully ready to go? Well, maybe not. It’s not pretty, it’s missing tons of examples of all sorts, but all the rules are typed up. There’s enough to give it a try.
This is by no means the final version of Another Hero. In addition to all the details that need to be completed, tons of formatting, and maybe a little bit of art, it’s going to undergo a lot of testing and will very likely need rules tweaks of all sorts. That being said, it’s playable, so give it a go. Here’s the link.
Like it? Hate it? Drop me a line and let me know what you think in the comments. Yes, I know it looks terrible – it’s not even a beta version. This is a very early prototype, so look at the rules, not the presentation. Cause the presentation is bad. I mean really. Just look at it if you don’t believe me.
It’s a slow process, but I’m typing up the notes bit by bit. One or two panels a night, and I’ll get there eventually. It’s nice going through the notes and typing them up – I’m experiencing the panels all over again as I go. It’s helping me to really absorb and internalize the things I learned during ECCC.
Using those ECCC lessons, I’m slowly working on a (very) short Exalted fic, which will be posted here as soon as it’s finished. And then I’ll write something else, but who knows what.
Another Hero is one good writing day away from being in its third alpha iteration. Soon as it’s done, it’ll be up here and I’ll be seeking out playtesters to see how well it works. Once it’s to that stage, I want to have a few games run and get some feedback before I tinker with it, so it’ll be time to start prototyping something else. I’ve got a couple ideas, so it’ll come down to whichever one gets formed enough to play a little with first.
So, I made a bit of a mistake. I assumed I’d be able to type up my notes quickly, but I honestly took a lot more than I thought I did. As a result, in order to be able to have time to do other things, I’ll be taking a few days to type up the notes. Because I don’t want to wait forever to post anything, I’ve uploaded what I have so far. It’s right here.
I’ll be adding all of the panelist names to the write ups when I get to the end. For now, I want to make sure to mention the two panelists I learned the most from: Michael A Stackpole and Peter Orullian.
Stackpole has been a hero of mine since I read the first Rogue Squadron book, and his work I, Jedi forms the way I think of the Jedi, instead of the umm… stuff that was presented in Episodes 1-3. His panel on story was the highlight of my ECCC 2015 experience, and getting to meet him in person was awesome.
Peter Orullian was honestly unknown to me prior to meeting him in the panel on Heavy Metal Fantasy, but I learned a ton from him about Heavy Metal, Fantasy, and how the two intersect. He said a lot of things that floated around formless in the back of my mind for a long time, and even more that I didn’t know about before. I’m really looking forward to reading his works.
Well, that’s all for now. I have some writing to do before I get too tired.