Wizard Jammers – Round 2

Okay, so after reading a lot about game design, I found myself reworking Wizard Jammers from the ground up. I’ve really tried to apply some of the power of C# to the actual project, using the bizarre abstractions only possible when designing data structures that will only exist as tangible instances once the game starts running. That’s a thing to wrap your head around, as I’ve been quick to discover.

Wizard Jammers is going to be a character-based pong inspired two player arcade versus game. The idea is to make some absurd wizards that hit an orb back and forth in an effort to score points or murder each other to obtain victory. The intent is to make something fast paced, frantic, fun, and not entirely fair. Well, actually, the intent is to test my C# and Unity knowledge, but whatever. After this, I have a couple of projects in the pipeline that I’m jotting down ideas on and will start to work on. For now, enjoy a list of possible wizards in the game:

Radagast the Swol: Muscle Wizard. He uses his Buff Spell to reduce damage and prevent knockback.

Scarlet the Hot: Fire Wizard. She creates Fire Walls to prevent the orb from hitting the wall.

Time Wizard, Ninja Wizard, Necromancer Wizard, and Sword Wizard (not really a Wizard).

Will it be amazing? Will it be terrible? I guess we’ll have to see (pro tip: the art will likely be terrible).

Game Programming Patterns

I’ve been reading a lot of non-fiction lately, and I’m really on the fence if that’s a good thing or a bad. I miss my time with worlds of fantasy unlocked by reading (don’t worry, I’ve been sneaking in time for games and game dev, so I’m not far from worlds of fantasy at all), but the ceaseless learning is pretty hard to argue with. One of the books that has far and away caught my attention is Game Programming Patterns. If you just┬álike videogames, this might not be a read for you, but if you want to create them, this is an absolute essential.

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Digesting Game Reviews

More than the high cost of games (and clothes for my growing daughter), my limited time to play games prohibits me from buying everything under the sun. As a result, I put high value into the information I can get out of game reviews. But it’s not enough to just look up a score – you need to properly break down a game review and figure out what it’s actually telling you.

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