Bare Bones – Metroidvania Dream Game

There are a lot of games I would really love to play. Unfortunately, plenty of them don’t exist yet. In the same way that conjecturing about possible magic systems felt like some of the best writing I’ve done in ages (if only because it’s productive instead of critical or referential), this is going to be some fun stuff to outline.

I’m going to describe a mish-mash of mechanics that I’d love to see, making up a game that I’d love to play. These are going to be very bare bones descriptions – I’m not outlining an entire game start to finish. This time, I’m going to examine the skeleton of my ideal metroidvania.

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Bare Bones – RPG Magic Systems – Part 2

In an effort to be constructive rather than just critical, I’m dreaming up some alternatives to the standard “list of spells (gained by level up or purchase) that you can cast with MP” magic system that forms the standard for RPGs. If you want to read the prior system, check out part 1 (I’ll maybe post a link here someday). Okay, time for another magic system.

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Bare Bones – FF7 Copy Cat Dream Game

There are a lot of games I would really love to play. Unfortunately, plenty of them don’t exist yet. I’m going to describe a mish-mash of mechanics that I’d love to see, making up a game that I’d love to play. These are going to be very bare bones descriptions – I’m not outlining an entire game start to finish. This time, I’m going to examine the skeleton of my ideal Final Fantasy 7 copy cat.

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Bare Bones – RPG Magic Systems – Part 1

It should be plain as day at this point that I really love RPGs (particularly JPRGs, but what I’m about to say is pretty applicable to the entire genre). There’s sadly little variety in the magic systems available in RPGs. This is confusing to me, as magic (or ESP, bionics, or whatever other name you want to use for the magic) is a huge part of the combat in RPGs (and a vital aspect of making said combat interesting).

I tend to use this blog as a place to either analyze, talk, or critique. Rather than those things, I’m going to imagine. Over the course of a few posts, I’m going to look at some potential magic systems that could introduce some fun variety.

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Bare Bones – Multiplayer Coop Dream Game

There are a lot of games I would really love to play. Unfortunately, plenty of them don’t exist yet. In the same way that conjecturing about possible magic systems felt like some of the best writing I’ve done in ages (if only because it’s productive instead of critical or referential), this is going to be some fun stuff to outline.

I’m going to describe a mish-mash of mechanics that I’d love to see, making up a game that I’d love to play. These are going to be very bare bones descriptions – I’m not outlining an entire game start to finish. This time, I’m going to examine the skeleton of my ideal multiplayer coop game.

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Bare Bones – Multiplayer Versus Dream Game

There are a lot of games I would really love to play. Unfortunately, plenty of them don’t exist yet. In the same way that conjecturing about possible magic systems felt like some of the best writing I’ve done in ages (if only because it’s productive instead of critical or referential), this is going to be some fun stuff to outline.

I’m going to describe a mish-mash of mechanics that I’d love to see, making up a game that I’d love to play. These are going to be very bare bones descriptions – I’m not outlining an entire game start to finish. This time, I’m going to examine the skeleton of my ideal multiplayer versus game.

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