Missing Analysis

As you might have noticed, there was no FFIX Analysis up on Monday. Unfortunately, I was on a work trip, and I’ll be totally honest, I got way too wrapped up in learning ASM programming to get it together and try to do some sort of mediocre recording to put up. On the bright side, things are back to normal next Monday, so don’t worry.

You know, now that I’m thinking about it, I should go through the ASM coding (I realize I didn’t really explain above – the coding I’m learning is the assembly language for the NES) and put up some of my finished work from the lessons I’ve been reading/ put up some of the commented out code and how it works. I’ve actually learned a ton about how NES games physically functioned, and this seems like the best place to talk about it (since I muse about everything else under the sun). Hmm… we’ll have to see.

FFIX Analysis Part 21 – Now Live!

Okay, I’ve been thinking a lot about how I can change up the way I’m performing this analysis series. The number one answer was to mash up my analysis with a let’s play. I think it worked out okay, but I don’t want to just rely on recording myself yammering aimlessly. Next week I’ll be writing up an analysis of part 21 (it’ll be similar to the video, but a bit more condensed) and recording another part of the analysis. For now, though, check out the analysis here:

FFIX Analysis Part 20 – Disc Change

Last time on FFIX Analysis we came up to the end of disc 1. The gang made it through Burmecia and encountered a new villain: the oddly dressed Kuja. Seriously, I have no idea what’s happening with that outfit. This fellow is providing Black Mages to Alexandria and watching them murder innocents. Certainly a mad-scientist Hojo meets Sephiroth with a touch of Kefka. In fact I wonder if there’s some phonetic intention with Kefka + Hojo = Kuja. Probably not. Let’s move on.

This will be a shorter one. Just a quick jaunt with Dagger and Steiner, and then perhaps a surprise for next time. We’ll see.

Continue reading

FFIX Analysis Part 19 – First Disc Final Boss

Last time on FFIX Analysis, we started our journey into Burmecia, and caught up with Steiner and Dagger on their way back to Alexandria. Really, not a lot happened beyond establishing that we’re moving into a more dangerous part of the game. In fact, things with Burmecia have been teased/highlighted for a bit, so it seems like it might be time for them to be resolved.

This time we’re going to wrap up Burmecia and get a preview of what else the story has in store. End of Disc one, coming up.

Continue reading

FFIX Analysis Part 18 – To Burmecia

Last time on Final Fantasy IX Analysis, we ran through Gizamaluke’s Grotto. Confession time, I played the entire area, wrote the entire article, and at the end finally had a feeling that I was spelling Gizamaluke wrong. I was. It was before I posted it, but pretty embarrassing all the same. One of those silly “I thought it was pronounced this way” sort of things that didn’t go away in spite of trying to pay extra attention to the game. At least my subconscious soaked it up.

Anyways, this time, we’re taking a quick sidestep to Dagger and Steiner, then back on to Burmecia. Even at this point the game is bouncing between serious and near-comedic sidestory. On to the realm of eternal rain.

Continue reading

FFIX Analysis Part 17 – The Grotto

Last time on FF9 Analysis we wrapped up Lindblum and took a look at the surrounding areas (namely the Qu Swamp and the Chocobo Forest). We discovered some minigames and put off finally advancing things by entering into Gizmaluke’s Grotto.

The fun is over, and it’s time for the story to march on once again. This time, we’ll make it through the Grotto and meet Master Gizamaluke. It’s a short dungeon, but with a lot of personality (that seems to be a common thread in this game).

Continue reading

FFIX Analysis Part 16 – Through the Spyglass

FF9A Part 16 – Through the Spyglass

Last time on FF9 Analysis we fought our way through the Festival of the Hunt (a strange town turned dungeon scenario) and got drugged. Now, it’s time to head out towards Burmecia and the runaway Dagger. Well, it would be, but that’s not entirely how I play the game.

This time, we wrap up things in Lindblum, head through the valley, check out a marsh, a forest, and at long last arrive at Gizamaluke’s Grotto. Be prepared for yet another off kilter entry before we finally dive back into proper progression.

Continue reading