Wizard Jammers – Round 2

Okay, so after reading a lot about game design, I found myself reworking Wizard Jammers from the ground up. I’ve really tried to apply some of the power of C# to the actual project, using the bizarre abstractions only possible when designing data structures that will only exist as tangible instances once the game starts running. That’s a thing to wrap your head around, as I’ve been quick to discover.

Wizard Jammers is going to be a character-based pong inspired two player arcade versus game. The idea is to make some absurd wizards that hit an orb back and forth in an effort to score points or murder each other to obtain victory. The intent is to make something fast paced, frantic, fun, and not entirely fair. Well, actually, the intent is to test my C# and Unity knowledge, but whatever. After this, I have a couple of projects in the pipeline that I’m jotting down ideas on and will start to work on. For now, enjoy a list of possible wizards in the game:

Radagast the Swol: Muscle Wizard. He uses his Buff Spell to reduce damage and prevent knockback.

Scarlet the Hot: Fire Wizard. She creates Fire Walls to prevent the orb from hitting the wall.

Time Wizard, Ninja Wizard, Necromancer Wizard, and Sword Wizard (not really a Wizard).

Will it be amazing? Will it be terrible? I guess we’ll have to see (pro tip: the art will likely be terrible).

Making Things – Part 2

Okay, so I’ve been less busy than I’d like on coding, and more than I’d like with life in general. That being said, I’ve built this prototype twice, and I’m hoping the current iteration is the one that I’ll turn into something awesome. Another post soon about what it actually is, but for now, here’s the thing: WJ Prototype

Making Things – Part 1

Alright, if anyone exists out there that actually reads this, you’re likely aware that I’m very into video games. From looking at the incredible amount of systems conjecture and ideas, you’ve likely guessed that I intend to make games (or at least dream of it). So, instead of plugging away at FFIX (though I will be coming back to that because I love that game and the world that it presents), I’ve been dumping a ton of time into learning Unity, C#, and (to a much lesser extent as a hobby kinda thing) asm for the 6502.

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