Quest vs Dogma – Opposite Ends of the Level Spectrum

I heard a lot of good things about Dragon’s Dogma. I read a bit about it, watched videos, and eventually picked it up on the cheap. Sadly, though my expectations were set at a reasonable level (I was expecting to be underwhelmed), the game shattered them. And not with a rocket to awesomeness – but with a drastic drop that I can only describe as the least fun I’ve had playing an RPG since I don’t know when.

I think the major fault of the game is a terribly poor implementation of leveling up. So let’s take a look at the king of leveling up: Dragon Quest, and compare it to the experience I found in Dragon’s Dogma.

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Bare Bones – RPG Combat Systems – Part 1

As long as there have been RPGs (particularly JRPGs, though this applies to early western RPGs in a broad sense as well) there has been turn based combat. Games are a world of fun (well, if they’re well made) abstractions that let the player interact with the setting in a meaningful way. One of the more abstract but rather effective systems out there is turn based RPG combat. I couldn’t say for sure if it’s a matter of the genre imposing inherent limits (though I’d argue that it’s not), but there’s been a lack of innovation among relatively traditional turn based combat systems. It’s been around for long enough that I think we could be throwing in some new ideas. So, in that spirit, I’ll talk about some of my ideas for one of my favorite gameplay systems.

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Bare Bones – RPG Magic Systems – Part 4

In an effort to be constructive rather than just critical, I’m dreaming up some alternatives to the standard “list of spells (gained by level up or purchase) that you can cast with MP” magic system that forms the standard for RPGs. If you want to read the prior systems, check out parts 1-3 (really, someday I’ll make this a link). Okay, time for one last magic system.

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Bare Bones – RPG Magic Systems – Part 3

In an effort to be constructive rather than just critical, I’m dreaming up some alternatives to the standard “list of spells (gained by level up or purchase) that you can cast with MP” magic system that forms the standard for RPGs. If you want to read the prior systems, check out parts 1 and 2 (I’ll maybe post links here someday). Okay, time for another magic system.

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