The Soldier (or Warrior, depending on your preferred tabletop/video game terminology) is the backbone of any game. They determine the standard set of powers and rules. They are Street Fighter’s (and all of fighting gamedom) Ryu to so many genres. So lets talk about Soldiers in Table Tactics.
The careers, how they fit in the setting, and how the career day posts are going to work.
Since Table Tactics is a pen and paper RPG in addition to a tabletop battle simulation game, the classes needed to be a part of the setting rather than just sets of skills you can assign to a character. The career system seeks to pull in the best of both worlds – sensible classes of game skills and sets of skills that a person would learn/be taught to help them in a certain field. The careers of Table Tactics are fields of education, formal or informal, that define a character’s abilities both in story and mechanical terms.
The Northern Kingdom of Byzantius stretches the width of Thelea, grey stone castles surrounded by thriving towns dot the landscape from one ocean to the next. A vast kingdom needs a powerful ruler (or at least a vast ruler). Old King Rex is just the ruler for such a place.
I wrote this a long while ago, and it’s likely to get a complete overhaul eventually. I’m going to retool the Trial version into the Lite version, and this will be greatly altered in the process. Until then, I figure some basic info on the setting is due. Submitted for your approval, the unedited Table Tactics Trial version:
When it first became clear that Table Tactics was going to be something beyond a FF Tactics clone, my first thought was “How can I justify tons of conflict without coming up with an insane number of specific issues or potential reasons to fight?” Really, that thought was the first cause that drove the entire setting creation. I’d like to think I’ve come quite a ways from that, but maybe I’m just blowing smoke.
I keep going back and forth on this, but it’s time for me to finally buckle down and work seriously on this game. So, in the opposite of that spirit, I’m going to spend this first post about it talking about how it came about, rather than actually developing ideas.