Hands down, Exalted is one of my favorite tabletop games. There’s a fantastic setting, all of the seeds for high adventure, and a system that often complements the feel of the world. As I’m sure you’ve guessed from the title of this post, it’s not just about the good times with Exalted. There are some serious issues with the way the rules are set up, especially in relation to having a fun time playing in the world of Exalted.
This is by no means a new idea, and the fellow credited with the creation of the GNS theory has since moved on to a different model called “The Big Model.” That being said, I find that the interplay of the three elements do a lot more to describe my role playing experiences and the rules that I’ve encountered than any other theory. So, how about we take a minute and talk about this theory.