Missing Analysis

As you might have noticed, there was no FFIX Analysis up on Monday. Unfortunately, I was on a work trip, and I’ll be totally honest, I got way too wrapped up in learning ASM programming to get it together and try to do some sort of mediocre recording to put up. On the bright side, things are back to normal next Monday, so don’t worry.

You know, now that I’m thinking about it, I should go through the ASM coding (I realize I didn’t really explain above – the coding I’m learning is the assembly language for the NES) and put up some of my finished work from the lessons I’ve been reading/ put up some of the commented out code and how it works. I’ve actually learned a ton about how NES games physically functioned, and this seems like the best place to talk about it (since I muse about everything else under the sun). Hmm… we’ll have to see.

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