The careers, how they fit in the setting, and how the career day posts are going to work.
Since Table Tactics is a pen and paper RPG in addition to a tabletop battle simulation game, the classes needed to be a part of the setting rather than just sets of skills you can assign to a character. The career system seeks to pull in the best of both worlds – sensible classes of game skills and sets of skills that a person would learn/be taught to help them in a certain field. The careers of Table Tactics are fields of education, formal or informal, that define a character’s abilities both in story and mechanical terms.
The plan is to do several posts, each one highlighting the skills associated with a career and illustrate how it fits into the world. For this first post, it’s worth mentioning the two types of careers.
The two types of careers are more of a game play distinction than a setting one. The Steel careers are so named for their reliance on physical implements. The characters that enter in to these careers wield a variety of skills, from traps to magic-like powerups. A large mix of formal and informal learning leads to a character in a Steel career. Some characters learn their entire career in just a couple years of strict education (warriors fresh out of an academy or marksmen just trained by a master). Others spend a lifetime honing their skills bit by bit (the street urchin turned thief or farmer’s child that trained themself one shot at a time over years). However they learned their career, Steel career characters have mastered the basics of a physical discipline. Also, they use SP (skill points) for their abilities, so there’s that.
The Spell careers are, you guessed it, magic users. They have access to a smaller pool of skills, drawn from tried and true magics. The rise of the two kingdoms and their Eternal War led to ever expanding collection/creation and use of aetherstones – magical gems that focus spiritual energy. This use of aetherstones is what separates the Steel and Spell careers; the magic users have to learn how to properly focus through aetherstones. Of course there are a few naturals, but almost all characters that use aetherstones learn how from formal education. While the utility of aetherstone spells is lower than the skills of Steel careers (after all, the stones were engineered as weapons, not as tools), the spells are incredibly deadly and invaluable on the battlefield. And, you know, they use MP (magic points), which is about what you’d expect.