Okay, so after reading a lot about game design, I found myself reworking Wizard Jammers from the ground up. I’ve really tried to apply some of the power of C# to the actual project, using the bizarre abstractions only possible when designing data structures that will only exist as tangible instances once the game starts running. That’s a thing to wrap your head around, as I’ve been quick to discover.
Wizard Jammers is going to be a character-based pong inspired two player arcade versus game. The idea is to make some absurd wizards that hit an orb back and forth in an effort to score points or murder each other to obtain victory. The intent is to make something fast paced, frantic, fun, and not entirely fair. Well, actually, the intent is to test my C# and Unity knowledge, but whatever. After this, I have a couple of projects in the pipeline that I’m jotting down ideas on and will start to work on. For now, enjoy a list of possible wizards in the game:
Radagast the Swol: Muscle Wizard. He uses his Buff Spell to reduce damage and prevent knockback.
Scarlet the Hot: Fire Wizard. She creates Fire Walls to prevent the orb from hitting the wall.
Time Wizard, Ninja Wizard, Necromancer Wizard, and Sword Wizard (not really a Wizard).
Will it be amazing? Will it be terrible? I guess we’ll have to see (pro tip: the art will likely be terrible).